Tag: 36

  • XP Farming: The Challenge Within

    In play-to-earn (P2E) games, maintaining fairness, balance, and economic sustainability is essential to ensuring a healthy gaming environment. Chain of Legends was designed with these principles in mind, allowing players to progress through strategic battles, troop management, and resource collection. However, an unintended loophole in the experience points (XP) system enabled players to exploit troops’ levels upgrading for excessive profit—a practice known as XP farming. While XP farming may seem legitimate in many traditional games, in the context of P2E, it often leads to exploitation of resources, devaluation of tokens, and an unbalanced economy. Additionally, it affects the game’s credibility by creating the image of an unstable and exploitable economy.

    This issue arose due to the way XPs were distributed in Adventures. In Chain of Legends, players can send their troops on Adventures, such as Dungeon and Treasure Island, to battle for rewards. The intended mechanic worked as below:

    ✅ Winning battles grants players treasures (rewards).

    ✅ All participating troops gain XP, regardless of win or loss.

    ✅ Troops that accumulate enough XP will be upgraded to the next level automatically.

    How XP Farming Became an Exploit

    Savvy players identified a loophole that allowed them to misuse the XP system for financial gain. The process worked as follows:

    Training or purchasing Level 1 troops, particularly high-value ones such as Captain Leroy, Catapult, etc.

    Sending these Level 1 troops into multiple Adventures—typically 10 to 15 rounds—until they accumulated just enough XP to reach Level 2 in a short period.

    Selling the newly upgraded Level 2 troops on the in-game marketplace. 

    Reinvesting the earnings back into buying new Level 1 troops and repeating the entire cycle indefinitely.

    By repeatedly cycling through this method, players could generate large amounts of CLEG (the game’s native token) without engaging in meaningful gameplay. Because they were enjoying 2 supplies of money generating; being rewarded in adventures and profiting from selling the newly upgraded Level 2 troops. 

    This phenomena created a low-risk, high-reward strategy, where players were essentially printing money out of thin air through XP farming.

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    The Issue at Hand

    This loophole disrupted the balance of Chain of Legends in several critical ways:

    • Token Drain: Players withdrew significant amounts of tokens with minimal investment, depleting the economy.
    • Economic Imbalance: Such activities devalue the in-game economy and disrupt token stability.
    • Unfair Gameplay: Genuine players feel demotivated as the competition shifts from strategy and skill to exploitation.

    Genuine players, who followed the natural progression system of the game, found themselves at a huge disadvantage against those who exploited XP farming. The game’s benefit system became imbalanced, shifting from skill-based play to exploitation of mechanics.

    As this issue became widespread, it became clear that immediate action was needed to restore economic stability and fairness to Chain of Legends.

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    Addressing the Challenge

    To tackle the rising issue of XP farming and its impact on the ecosystem, we conducted a vote to decide on necessary adjustments to the Troops XP System. This process allowed us to evaluate the community’s perspective while ensuring that the proposed changes are fair and effective.

    The updated system is designed to maintain balance, protect the game’s economy, and create a more sustainable environment for all players. New players will also benefit from this update through Ember Rewards and Items, ensuring a welcoming and rewarding experience for everyone.

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    Proposed Changes

    1. Troops XP Refinement
      • The XP system has been adjusted to align with the value and strategic importance of each troop. Higher-value troops now require proportionally more XP to level up, ensuring better balance across all levels of play. This adjustment not only reflects the strategic importance of troops but also preserves progress for existing players. For example, a Catapult at level 1 with 60/100 XP in the old system now adjusts to 240/400 XP, demonstrating how previous efforts are carried forward seamlessly.
    <table class=”has-fixed-layout”><thead><tr><th>Troop</th><th>Old Base XP</th><th>New Base XP</th></tr></thead><tbody><tr><td>Warrior</td><td>100</td><td>60</td></tr><tr><td>Archer</td><td>100</td><td>60</td></tr><tr><td>Guardian</td><td>100</td><td>100</td></tr><tr><td>Knight</td><td>100</td><td>150</td></tr><tr><td>Mage</td><td>100</td><td>100</td></tr><tr><td>Catapult</td><td>100</td><td>400</td></tr><tr><td>Dragon</td><td>100</td><td>300</td></tr><tr><td>Goblin</td><td>100</td><td>100</td></tr><tr><td>Big Jack</td><td>100</td><td>150</td></tr><tr><td>Red Hunter</td><td>100</td><td>200</td></tr><tr><td>Captain Leroy</td><td>100</td><td>700</td></tr><tr><td>Raze</td><td>100</td><td>300</td></tr><tr><td>Lyra</td><td>100</td><td>300</td></tr></tbody></table>
    1. Troops Burn System
      • Players now have the option to burn unused troops, clearing space in their barracks and earning Ember in return. The Ember earned is calculated as Troop Value (CLEG) ÷ 2, providing a transparent and balanced system for managing surplus troops. Additionally, upgrading troops in Barracks now rewards Ember, providing players with more resources to enhance their armies strategically. Ember can then be used in the Ember Shop to purchase exclusive items and new troops, helping preserve troop value while managing resources effectively.

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    DAO Vote 

    The concern was announced during a YouTube livestream, with active participation from the community. The community’s involvement was integral to these changes. From November 10 to November 11, 2024, we conducted a DAO vote, ensuring transparency and inclusivity. The results:

    • ✅  Troops XP System Update:
      • Chosen by 605 players (76% of the vote points).
    • ❌  Old Troops XP System:
      • Chosen by 165 players (24% of the vote points).

    Total Vote Points: 47,338

    The overwhelming majority supported the updated XP system, highlighting the community’s desire for a balanced and sustainable ecosystem.

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    Why This Matters

    By implementing these updates, Chain of Legends aims to:

    • Preserve the value of in-game tokens and assets.
    • Ensure fair gameplay for all players.
    • Foster a sustainable and thriving ecosystem.

    This change reflects our dedication to building a game where every player’s effort truly matters, and the economy stays strong and trustworthy for everyone.

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    Looking Ahead

    The Troops XP System Update was implemented successfully, and we’re confident it helped restore balance and enhance the gaming experience for all. As always, we encourage you to stay connected with us for the latest updates and announcements:

    🔹 Website
    🔹 Telegram Channel
    🔹 Discord Community
    🔹 Twitter
    🔹 YouTube
    🔹 CoinMarketCap

    Together, let’s shape the future of Chain of Legends and continue building a game we’re all proud to be part of. The Arena awaits—see you on the battlefield! 🛡️🔥

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  • Adventure Rewards DAO

    ⚔️ Revitalizing Adventure Rewards ⚔️

    Hey Legends! 👋

    We’ve been closely monitoring player feedback, and a key issue has come to light: adventure rewards are no longer appealing to mid and early-level investors. This is concerning because new investors are the lifeblood of Chain of Legends, driving community success and price growth.

    🔍 The Challenge
    After analyzing player data, we discovered that:

    10% of players are winning 50% of the Dungeon reward pool by sending multiple armies to lower-level dungeons.

    This strategy reduces reward distribution for everyone else, leading to smaller payouts and diminished adventure appeal for the majority of players.

    🎯 Our Proposal
    To address this imbalance and restore the excitement of adventures, we propose the following changes:

    ☝️ Limit on Active Adventures

    Players will be limited to 2 active adventures at a time.
    This ensures more players can access better rewards and encourages focus on higher-level challenges.

    ✌️ Redistribution of NFT Rewards

    Adventure rewards, including NFTs, will be redistributed between Dungeon levels and Treasure levels to balance payouts.

    We believe these adjustments will double adventure prizes and create a fairer, more exciting system for all players. However, your input is invaluable—join the vote to shape the future!

    🗓 Vote Date & Duration
    Starts on: Sunday, January 19th, from 00:01 AM to 23:59 PM UTC. Log in to cast your vote and make a difference in shaping the future!

    💬Your Feedback Matters
    This is your chance to help us build a better Chain of Legends. Let’s work together to ensure adventures remain engaging, rewarding, and fun for everyone.

    💬 Have thoughts or suggestions? Share them within the DAO discussion—your voice makes all the difference!

    Curious how DAOs work in Web3 games? Read more in our DAO archive.

  • Captain’s Treasure; Withdrawal Fee DAO

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    Two Major Changes will happen after this DAO, and it’s all about the following two titles: 

    • Personalized Withdrawal Fee
    • Monthly Special Treasury ‼️

    As you may have noticed, we recently were fully focused on solutions to maintain the $CLEG price, which has led to a stable side trend in recent weeks. A few more steps to go to complete our efforts and head toward an uptrend $CLEG price.

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    ⚖️ Personalized Withdrawal Fee

    Withdrawal Fee gets personalized depending on the $CLEG circulation of one’s account and it changes from 100 CLEG + 5% to 100 CLEG + (0 — 30)%!

    • The Fee varies from almost 0% to a maximum of 30%!
    • The formula that we calculate the Withdrawal Fee with is:
       (Total Withdraw + (current withdraw / 2)) / Total Deposit * 10
    • For new players, the Fee will be almost “Zero”!
    • For the players who withdrew 3x or more of their Deposit amounts, the Fee is 30%. 

    ✅ Advantages

    • The advantage of this change is a shorter ROI period for new players by paying fewer Fee!
    • Only Players who already gained their ROI pay an extra fee. As this action helps increase the $CLEG price, their excessive losses get compensated by the increased price.
    • A stable uptrend $CLEG price attracts more players and investors.

    As we move forward, the game will be more thrilling and exciting for the old players who have strong armies. 
    You ask “How?”… Continue Reading!👇

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    💸 Monthly Special Treasury

    In this scenario, 50% of the collected fees get burned and the other 50% goes to a reward pool for a special monthly competition. The first Competition is called “Captain’s Treasure”.

    • On the 15th of the next month On each Island, 1 Special Treasury appears in each difficulty of the Treasure Islands loaded with USDT prizes (A portion of the reward pool. Our estimation is 5x — 10x more resources).
    • The collecting time also increases based on the base damage of the players’ Heroes and the amount of Treasury within the Treasury spot.
    • A total of 6 Treasury spots appear next month. One in each difficulty!
    • Once Players attack this treasure and capture it, they have to defend it from other invaders who are seeking the New Treasury that appears on the Treasure Islands.

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    🗳 Vote for a new Exhilarating Adventure! 🤩🏰

    📆 Date: 17 October 2023

  • Dungeon DAO

    ✅📣 The Dungeon #DAO Introduction 📣✅

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    🗳 #ChainOfLegends DAO operates similarly to a decentralized governance model, where all major decisions are made through a transparent voting system. Members of the DAO can vote and implement changes to the platform, making it truly community-driven.

    The goal of this DAO is to increase the potential of the game and to make it prepared to attract more players to the Dungeons. Another goal of this DAO is to make it more attractive for players to have something to do every day in the game and to play more frequently!

    Read to the end to meet the options of this DAO 👇

    ⏰ Date & Duration: Monday March 13th, from 00:01 AM to 23:59 PM

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    🎯 System introduction (Voting Values):

    This system will work in a way that considers the benefits of the investors to the extent that the long-term investors (high-level Buildings) will have more impact on the decisions that are about to be made.

    ❇️ The votes of players have value in the #DAO system, and it will always be like this:

    🔹All Level 1️⃣ Building’s vote, has 1 point value
    🔹All Level 2️⃣ Building’s vote, has 2 point value
    🔹All Level 3️⃣ Building’s vote, has 4 points value
    🔹All Level 4️⃣ Building’s vote, has 8 points value
    🔹All Level 5️⃣ Building’s vote, has 16 points value
    🔹All Level 6️⃣ Building’s vote, has 32 points value
    🔹All Level 7️⃣ Building’s vote, has 64 points value
    🔹All Level 8️⃣ Building’s vote, has 128 points value

    ⭕️ Example: A player with a CLEG Mine level 7, Stone Mine level 3, Iron Mine level 5, and Barracks level 8, has a total point of (64+4+16+128= 212)! It means that his vote will be counted 212 times.

    🤔 How to participate in the Dungeon #DAO Poll?

    (13 March 2023)

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    🔜 You can always participate in all our DAO decision-making by clicking on the 🟧 orange bar at the top of the game’s webpage or by clicking on the link below! 👇

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    ✅ The Dungeon DAO will be held starting Sunday 03/13/2022, and will be available only for 24 hours!
    🗳 All players who want to have a role in the game’s future should Vote during this time!

    📊 If the poll results end with either one of the options, we’ll initiate updating the Dungeon mechanisms in the following days of the Poll!

    📊 OPTIONS of the Poll

    1. Cut Travel Time, Dungeon Rewards, and Troops Drop Chance in half.
    2. Stabilize Travel Time on 2 days | Variable Dungeon Rewards
    3. Stabilize Travel Time on 1 day | Cut XP & Reward Troops chance in half | Variable Dungeon Rewards
    4. Let everything remain intact.

    🤔 What does each option indicate?!

    • Option 1: If players choose this option, the Travel time basis decreases to 1 day, the Dungeon Rewards decreases to half of the current amount, and the Troops’ Drop chance reduces to 5% for Goblins and 0.5% for Dragons. The advantage of this option is the shorter routine that players will experience. But, the disadvantage of this option is that the Travel Times will rise again as soon as there is an over-crowd requesting a Dungeon! It also will end up with increasing the number of healing times.
    • Option 2: By choosing this option, the Travel times stick to 2 days. But, the thing that changes would be the Reward amount. If the players who request a certain Dungeon difficulty exceed the normal amount, the Travel Time doesn’t increase, but instead of that, the Reward amount decreases respectively. This option could be more profitable for players than all other options in the long term. It will increase the engagement of players with the game, the number of gained experiences, and the Drop chance of Goblins & Dragons! But, there is also one disadvantage of increasing the number of healing times. It’s obvious that this increase will be less than the increase caused by option 1!
    • Option 3: In case of getting selected, the Travel Time sticks to 1 day and won’t change anymore. But, the thing that changes downward will be the Rewards of the battle according to the number of players. The amount of Rewards will depend on the number of players who request a certain Dungeon type. To talk about advantages, we should say that players can once again play more frequently and gain more experience and Drop chance, but they should also wait more frequently for their troops to get healed, and it will definitely be more than option 2! It should be noted that the XP and Drop chance of troops will be cut in half.
    • Option 4: If the community is unwilling to any changes in the game, everything will remain intact and the game continues as it is right now.

    ⏰ Get prepared to participate in the Poll tomorrow on Monday, the first day of the week! 👇

    📊🗳 Dungeon DAO Results

    03/14/2023

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    🎊 Option 2 Won the DAO 🎊

    DAO is over & Option 2 got to be the most selected option among all Options. With a 40% of total 18k vote points, Option 2 was chosen by the majority of players. Although, there was a difficult challenge between Option 2 & 3, finally Option 2 got ahead of the other one.

    🙏 Thank you all for your warm participation in your own game’s DAO. We truly wish the bests for our community and we hope that these changes make it a more amusing game along with its precious income!

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    ✅ The changes will be applied in upcoming days and will be announced through our social media

    ❤️ Together We Grow 👊

    Website and Social Media

    🔹 Website: https://chainoflegends.com

    🔹 CoinMarketCap: https://coinmarketcap.com/currencies/chain-of-legends/

    🔹 Coingecko: https://www.coingecko.com/en/coins/chain-of-legends

    🔹 Discord: https://discord.gg/chainoflegends

    🔹 Twitter: https://twitter.com/chainoflegends

    🔹 Medium: https://medium.com/@chainoflegends

    🔹 Youtube: https://www.youtube.com/channel/UCiOX2xyU9aee5PEkVpGY4pQ

    🔹 Telegram: https://t.me/chainoflegends

  • DAO System Introduction

    A review of what happened during previous days and the decisions that we had to make!

    DAO 🔀 Chain of Legends
    The DAO System Introduction
    Brainstorming Call
    Brainstorming Results
    How to participate in the first Poll of the DAO?

    Chain of Legends DAO System

    🔥 #DAO 🔀 Chain of Legends 🔥✅

    (23 August 2022)

    Dear Community,

    💚 Our dear community is much more precious to us than the project!
    Despite 7 years of experience in crypto projects, about 40 days ago, when we launched “Chain of Legends,” we thought it was time for us to relax. But, the burden of the tasks increased unbelievably because of a very high attention rate to the game.
    🎯 In a short time, we hit the 4th rank of the Blockchain Gaming project based on True Player numbers which are precious for us. Despite all the advantages it had for our project, this enormous growth of players had a few disadvantages, like many D-Dos attacks on the server or attracting hackers and cheaters.
    🍀 Hopefully, none of them, caused damage to the ecosystem, but it all consumed so much time and effort of the Devs who spent time dealing with cheaters and hackers who are trying so hard to damage the project and to take their benefits. Moreover, they don’t care about the project’s failure due to their actions and causing damage to our community members. That is why we are pretty serious about dealing with them. We have seen our community members are also trying to help us with their opinions that most of them requested the removal of free lands, which certainly is not the main problem. Because the number of free lands is limited and their value is low. The main problem is that Multi-owners use low levels of the CLEG Mine, mostly level 1, which damages the project because it is free to use!
    🤔 It might be interesting for you to know that there were a few multi-owners with more than 1000 accounts and plenty of multi-owners with more than 100 accounts who got stuck into our Risk Control System! It is also fair to know that around 700 accounts of multi-owners get banned every day. These people try to cash out #CLEG resources of the game through every cheating way they can, like creating multiple accounts and extracting $CLEG or “Wash Trading” among real players in the marketplace.
    😔 Sometimes, a few of our real honest players get stuck in our Risk Control System by mistake for trading or because of an unwanted connection with these cheaters, which makes us sad!

    🔹 We always look for more efficient ways to decrease these mistakes. Despite the inconvenience it brings for the community members, it takes an enormous time and energy from the team. So, the Devs spent time acting against these cheaters instead of focusing on the Road Map, Development, and Updates!
    🔹 We are seeking new ways to decrease the benefit of cheaters and to make it very costly for them to create multiple accounts. It is good to know that we have planned to use a system mainly like #DAO for these issues. So we can use the help of our true players for decision-making and changes.

    ✅📣 The #DAO System Introduction 📣✅

    (04 September 2022)

    ⚔️ #ChainOfLegends, like many other projects and games, needs Development (adding new features) and System Optimization that was not foreseen at the beginning of the project.

    🗳 Since this game is a blockchain game, we are introducing the DAO system to make such modifications based on the votes and opinions of our community members.

    🎯 System introduction (Voting Values):

    This system will work in a way that considers the benefits of the investors to the extent that the long-term investors (high-level CLEG Mines) will have more impact on the decisions that are about to be made.

    ❇️ The votes of players have value in the #DAO system, and it will always be like this:

    🔹CLEG Mine Level 1️⃣’s vote has 0 point value
    🔹CLEG Mine Level 2️⃣’s vote has 1 point value
    🔹CLEG Mine Level 3️⃣’s vote has 2 points value
    🔹CLEG Mine Level 4️⃣’s vote has 4 points value
    🔹CLEG Mine Level 5️⃣’s vote has 8 points value
    🔹CLEG Mine Level 6️⃣’s vote has 16 points value
    🔹CLEG Mine Level 7️⃣’s vote has 32 points value
    🔹CLEG Mine Level 8️⃣’s vote has 64 points value

    ✅ Brainstorming Call 💡

    (06 September 2022)

    ⬇️ ⬇️ ⬇️

    ‼️ Outnumbered free #CLEG Mines ‼️
    Vs
    ‼️The #Ecosystem‼️

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    ⛓ Currently, 19000 CLEG Mines are active in the “Chain of Legends,” of which 16300 out of 19k are at level 1. 🧐
    🧮 So by a simple calculation, we can see that the sum of level 1 mine collects is more than the total collects of mine level 2 to 8 collectively! 🤯
    👉 The level 1 Players didn’t invest in the game and yet they are mining the most volume of the CLEGs. This phenomenon damages the ecosystem (Economy & Community)!
    💠 We have shared this matter with you and would like to hear the community’s suggestions and solve this challenge with your ideas!

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    🗣 Share your ideas about this matter in the comment section!
    Then, we can conclude this matter.

    ✅ Together, We Grow ❤️

    ✅ Brainstorming Results

    (08 September 2022)

    🙏❤️ Thank you all for participating in this event and sharing your ideas with everyone!
    We collected all the ideas and evaluated them to check if they could help the problem and solve it once and for all. Then, we narrowed it down to a resolution that could be helpful and turned it into a practical plan described in the following passage.

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    ⁉️ Why did we offer free Mine in the first place ⁉️

    ↘️ We implemented the free CLEG Mine at the beginning of the game for early players to experience the taste of a full Free-to-Play game without any investment. This feature ended in both attracting players and facing specific problems.

    👇 These are a few problems of Free CLEG Mine:

    ⭕️ It makes creating multiple accounts desirable (Currently, more than 60% of daily extracted CLEG came from Level 1 mines that didn’t get invested. This option helps to gain a Short ROI period (4–5 days) and makes it desirable to create multiple accounts, which is unfair to the players who upgraded their Mines. It affects the CLEG’s price negatively and increases the land price.)
    ⭕️ Technical team spends a lot of time confronting multi-owners

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    ✅🎯 The Suggested Plan (The Pay Plan) 🎯✅

    ✳️ The CLEG Mine Level 1 of current players downgrades to level 0
    ✳️ The new players will have a CLEG Mine Level 0 instead of a level 1
    ✳️ The CLEG Mine level 0 is only compatible with Deserts! (Every new player will also receive a free desert land at the time of registering)
    ✳️ The player has to pay 1000 CLEG for upgrading his Mine from level 0 to level 1

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    🤩 The advantage of Paid Level 1 CLEG Mine:

    🔹 Free CLEG Mine makes the game desirable with high profit to create multiple accounts. The Pay plan eradicates this problem forever
    🔹 By downgrading Level 1 mines to level 0, which can only mine desert lands, the demand for land decreases.
    Therefore, the price of land decreases, and the profit of players increases.
    🔹 Increase in CLEG’s price (by buying required CLEG for upgrading the Mine from the market)

    👌 This is also an advantage for players who already paid 1000 CLEG to reach level 2. Because the new players and those who have level 1 Mine right now should pay 2000 CLEG to get to level 2 after implementing the new plan.

    🤔 How to participate in the first Poll of the #DAO? 🤔

    (10 September 2022)

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    🔜 In the new #UI, you can always participate in all our DAO decision-making by clicking on the 🟧 orange bar at the top of the game’s webpage or by clicking on the link below! 👇

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    ✅ The first #Poll in the DAO, the 1000 CLEG upgrade cost for level 1, will be held starting from Monday 09/12/2022, and will be available for 24 hours!
    🗳 All players who want to have a role in the game’s future should Vote during this time!

    📊 If the poll results end with the “Pay Plan” implementation, we’ll start updating the website in the following days after the Poll!

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    ⏰ Get prepared to participate in the Poll tomorrow on Monday, the first day of the new week! ⏰

    Website and Social Media

    🔹 Website: (https://chainoflegends.com)

    🔹 CoinMarketCap: (https://coinmarketcap.com/currencies/chain-of-legends/ico/)

    🔹 Telegram channel: (https://t.me/chainoflegends)

    🔹 Discord: (https://discord.gg/chainoflegends)

    🔹 Twitter: (https://twitter.com/chainoflegends)

    🔹 YouTube: (https://www.youtube.com/channel/UCiOX2xyU9aee5PEkVpGY4pQ)

    🔹 Group: (https://t.me/ChainOfLegendsChat)